
A rhythm game about finding the balance between ambition and burnout.
Atwork.Inschool.Inlove.Insport.
Weallknowthefeeling.
Pushtoohard—youburn.Playitsafe—yougonowhere.
Don't Burn turns that tension into a game.
You survive long. You score low.
You risk everything. Points flood in.
FEVER — 5 near-misses in 10 seconds doubles your score.
90-second rhythm runner
Endless descent
Five consecutive near-misses within ten seconds turn the flame blue. Score doubles for eight seconds. Every near-miss during fever extends it — up to twelve seconds.
Not a power-up. A reward for the player who lives on the edge without crossing it.
The track disappears. Listen. Remember. Survive.
Twice the fire. Half the space. No mercy.
Obstacles breathe with the bassline. Move or burn.
Controls invert on every beat drop.
Candles fire upward. The floor is the enemy.
Every song, every pixel, every line of code — made by one person, over two months, in Italy.
No ads. No trackers. No analytics. No dark patterns. Don't Burn collects no data, by design — because the game is already about mental load.
Sun Play Studios is a one-person indie studio. This is the first release.
Free on iPhone. No ads. No trackers. Just you, the flame, and the rhythm.